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MacWorld 2000 January
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1999 Games Hall of Fame
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Unreal Tournament Demo.sea
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Unreal Tournament Demo
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Unreal Tournament.rsrc
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ALRT.txt
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1999-10-28
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4KB
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190 lines
ALRT_1600_Firstrun.txt
Bounds: x1=64, y1=60, x2=583, y2=344
Items ID: 1600
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x300A (use alert position on main screen)
ALRT_1501_error_explain_help.txt
Bounds: x1=64, y1=60, x2=444, y2=278
Items ID: 1501
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x300A (use alert position on main screen)
ALRT_1500_error w_ explain.txt
Bounds: x1=64, y1=60, x2=444, y2=278
Items ID: 1500
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x300A (use alert position on main screen)
ALRT_1006_ATI IIc.txt
Bounds: x1=40, y1=40, x2=448, y2=194
Items ID: 1006
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x300A (use alert position on main screen)
ALRT_1005_Memory Details.txt
Bounds: x1=40, y1=40, x2=447, y2=297
Items ID: 1005
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x300A (use alert position on main screen)
ALRT_1004_Generic(Large).txt
Bounds: x1=88, y1=84, x2=504, y2=245
Items ID: 1004
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x300A (use alert position on main screen)
ALRT_1003_3D?.txt
Bounds: x1=88, y1=84, x2=447, y2=238
Items ID: 1003
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x300A (use alert position on main screen)
ALRT_1002_Quit.txt
Bounds: x1=88, y1=84, x2=451, y2=187
Items ID: 1002
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x300A (use alert position on main screen)
ALRT_1000_Generic.txt
Bounds: x1=88, y1=84, x2=433, y2=219
Items ID: 1000
(4) bold #: false
(4) drawn: true
(4) snd high: false
(4) snd low: true
(3) bold #: false
(3) drawn: true
(3) snd high: false
(3) snd low: true
(2) bold #: false
(2) drawn: true
(2) snd high: false
(2) snd low: true
(1) bold #: false
(1) drawn: true
(1) snd high: false
(1) snd low: true
Auto position: 0x300A (use alert position on main screen)